再谈休整期(休整期重置版)Downtime Revisited

(没人翻译,等待热心人士补全翻译)

It's possible for the characters to start a campaign at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of game time. Although that pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it—times when adventurers are not going on adventures. The downtime rules given in this section can be used as alternatives to the approach in the Player's Handbook and the Dungeon Master's Guide, or you can use the material here to inspire the creation of your own options.

By engaging the characters in downtime activities that take weeks or even months to complete, you can give your campaign a longer time line—one in which events in the world play out over years. Wars begin and end, tyrants come and go, and royal lines rise and fall over the course of the story that you and the characters tell.

Downtime rules also provide ways for characters to spend—or be relieved of—the monetary treasure they amass on their adventures.

The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can undertake.